When I was a kid, I played a lot of Warcraft II, and I loved it. The lore, the unit
Continue readingTag: Design
Dev Log: Makin’ Tools
I’m in the midst of porting my current project to the Defold game engine. It’s going pretty well. I’m getting
Continue readingDev Log: Genre as Framework
I think pretty much everybody thinks of games in terms of genre. And, often, coming up with a unique concept
Continue readingDev Log: The Door Problem
One of the interesting things I’ve experienced developing a game within the framework of a well established genre (Metroidvania, in
Continue readingRead the Wiki (Part 2)
So last time I was saying that a developer who is making a world to explore has a problem. He
Continue readingRead the Wiki (Part 1)
Dark Souls 1’s Ash Lake is my favorite location in the game; vast, haunting, mysterious. Visually it hearkens back to
Continue readingStories from Games (Part 2)
In an opera, the characters stand around for long periods of time singing. If you attempted to judge an opera
Continue readingStories from Games (Part 1)
As I emerge from the jungle into the clearing, I’m unpleasantly surprised to see Xianyong. I don’t know him that
Continue readingThe Lack of Fast Travel in Far Cry 2
I’ve seen some people complain on the internet about the lack of fast travel in Far Cry 2. In later
Continue reading