I implemented one of my favorite enemy types recently. I’m just so pleased with how it works I thought I’d
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Thoughts on computer games, etc.
I implemented one of my favorite enemy types recently. I’m just so pleased with how it works I thought I’d
Continue readingProgrammers like to program. At least they should. And liking to program means liking cool data structures and systems. In
Continue readingI’m in the midst of porting my current project to the Defold game engine. It’s going pretty well. I’m getting
Continue readingI think pretty much everybody thinks of games in terms of genre. And, often, coming up with a unique concept
Continue readingOne of the interesting things I’ve experienced developing a game within the framework of a well established genre (Metroidvania, in
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